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Future Plans and Improvements

Although we accomplished most of the goals we had set for this project, there are still a few improvements we would make if we were given more time and resources.

For the UI, a recurring downside to our algorithm was the occurrence of rhyming words. If a user was able to deduce the last four letters of the word "batch" for example, the words "batch, catch, hatch, latch, match, etc." might all have equal probability of being the correct word from the UI's perspective. In this case, an improvement we might think about implementing is a feature that either warns the user to consider breaking out of "Hard Mode", or takes a turn to suggest words that might eliminate most of these options.

Another major idea that we wanted to implement was a simulator. This simulator would run through hundreds of Wordle games using each algorithm and track the average number of guesses that the algorithm took to solve it. This sort of analysis was performed in the 3B1B video that we references for one of our strategies. The purpose of this would to have concrete evidence of which algorithm has the best average outcome. Therefore, this strategy would be the most advantageous for the User to use. 

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